Prototyping for Apple Vision Pro, baseline alignment in Figma, spatial computing

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Weekly curated resources for designers — thinkers and makers. The change we’re discussing here is not a revolution, just an evolution. It’s simply a change in how many roles will be needed and what they will entail. Jorge Arango recently wrote that ...
The 10th (and final?) edition of The State of UX report by the UX Collective is here: a critical look at our industry based on more than 1k articles published and shared with our 500k+ subscribers in 2024. Things have been feeling differently for a ...
Weekly curated resources for designers — thinkers and makers. “We may be in the middle of one now, a period of change and awakening. And like previous periods of same, there are so many things to be currently worried about — potential authoritariani...
Weekly curated resources for designers — thinkers and makers. “Having recently changed my day job, I have had a lot of contact with the tools and practices of hiring: the majority of the aforementioned, alongside the treatment of candidates, has bee...
Weekly curated resources for designers — thinkers and makers. “You are Jean-Claude Van Damme. You’re straddling two 18-wheelers careening through space while doing the splits. It’s very difficult, your groin hurts, and you could really use a strawbe...
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Google Glass emerged as a highly anticipated innovation with the potential to revolutionize our daily lives. Its sleek design, hands-free interface, and augmented reality (AR) capabilities promised a futuristic experience.
However, despite its initial hype and grand vision, Google Glass ultimately failed to capture the consumer market and find widespread adoption. Google Glass failed for several reasons: no clear purpose of use, safety concerns, no existing market, price, and more.
Can Apple’s Vision Pro succeed where Google Glass failed? →By Camryn Manker
The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.
The design details of Apple’s Vision Pro goggles →
Spatial computing: the evolution of UI and the future of interactions →By Costas Michalia
A video every interaction designer should watch →By julia ku
The end of brands as we know them →
By Rei Inamoto
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Prototyping for Apple Vision Pro, baseline alignment in Figma, spatial computing was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.