Impersonal software, dev-design mismatch, embracing play in design
Weekly curated resources for designers — thinkers and makers.
“Having recently changed my day job, I have had a lot of contact with the tools and practices of hiring: the majority of the aforementioned, alongside the treatment of candidates, has been appalling.
I can’t claim to point to the ultimate cause, but the result is the dehumanization of candidates by analytical, AI and automated solutions that hiring managers turn to in order to deal with the unmanageable deluge of resumes from candidates who are themselves applying to jobs at scale and with the help of AI.”
Why is hiring software so impersonal? →By Oliver Meredith Cox
Save 30% and get certified as a Product Designer (UX/UI) with the UX Design Institute →
[Sponsored] Save 30% and gain in-demand UX and UI skills with UX Design Institute’s university credit-rated, industry-approved Product Design (UX/UI) Programme. Launch your career as a certified Product Designer and take advantage of this Black Friday offer.
Editor picks
- How a team showed great UX was worth $100+ million annually →
The right UX metrics show game-changing value.
By Jared M. Spool - The root causes for the dev-design mismatch →
And why designers use an unconstrained canvas tool to design.
By Erez Reznikov - Hey Daddy, did you lose your job? →
How to handle being laid off as a designer.
By Filipe Nzongo
The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.
How I designed a keyboard →By Nazariy Kondratiuk
Make me think
- Against best practices →
“I have come to believe that by and large “best practices” are doing more harm than good. Not necessarily because they’re bad advice as such, but because they’re mostly pounded by either 1) various types of zealots who abuse these kind of ‘best practices’ as an argument from authority, or 2) inexperienced programmers who lack the ability to judge their applicability.” - Who will train tomorrow’s designers? →
“Even before AI entered the chat, junior design positions were vanishing. A perfect storm of factors has been brewing with industry-wide hiring freezes, an abundance of bootcamp graduates flooding the market, and remote work both expanding the talent pool and making more hands-on mentorship logistically challenging.” - Maybe Bluesky has “won” →
“When writing about Bluesky, I’ve seen folks mention that it’s either federated or decentralized. I’m here to tell you that it’s currently neither. This one really irks me because the service is getting the credit for work it hasn’t done.”
Little gems this week
Tech’s obsession with speed and how it can strip quality in Design →By Chris R Becker
Embracing play as the core of design →By Faisal Risq
Why we need to have a change of HEART with UX metrics →
By Darren Yeo
Tools and resources
- 8 excellent user research emails →
From Duolingo, Typeform, Notion, Monzo & more.
By Rosie Hoggmascall - Content design practices for sustainable communication →
Taking small yet efficient steps toward strategic content management.
By Lisa Vorobeva - Continuous planning for UX teams →
Manage UX backlogs the Agile way.
By Raquel Piqueras
Support the newsletter
If you find our content helpful, here’s how you can support us:
- Check out this week’s sponsor to support their work too
- Forward this email to a friend and invite them to subscribe
- Sponsor an edition
Impersonal software, dev-design mismatch, embracing play in design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.