Impersonal software, dev-design mismatch, embracing play in design

Weekly curated resources for designers — thinkers and makers.

“Having recently changed my day job, I have had a lot of contact with the tools and practices of hiring: the majority of the aforementioned, alongside the treatment of candidates, has been appalling.

I can’t claim to point to the ultimate cause, but the result is the dehumanization of candidates by analytical, AI and automated solutions that hiring managers turn to in order to deal with the unmanageable deluge of resumes from candidates who are themselves applying to jobs at scale and with the help of AI.”

Why is hiring software so impersonal? By Oliver Meredith Cox

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The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.

How I designed a keyboard By Nazariy Kondratiuk

Make me think

  • Against best practices
    “I have come to believe that by and large “best practices” are doing more harm than good. Not necessarily because they’re bad advice as such, but because they’re mostly pounded by either 1) various types of zealots who abuse these kind of ‘best practices’ as an argument from authority, or 2) inexperienced programmers who lack the ability to judge their applicability.”
  • Who will train tomorrow’s designers?
    “Even before AI entered the chat, junior design positions were vanishing. A perfect storm of factors has been brewing with industry-wide hiring freezes, an abundance of bootcamp graduates flooding the market, and remote work both expanding the talent pool and making more hands-on mentorship logistically challenging.”
  • Maybe Bluesky has “won”
    “When writing about Bluesky, I’ve seen folks mention that it’s either federated or decentralized. I’m here to tell you that it’s currently neither. This one really irks me because the service is getting the credit for work it hasn’t done.”

Little gems this week

Tech’s obsession with speed and how it can strip quality in Design By Chris R Becker

Embracing play as the core of design By Faisal Risq

Why we need to have a change of HEART with UX metrics
By Darren Yeo

Tools and resources

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Impersonal software, dev-design mismatch, embracing play in design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.