Beyond agile, deceptive game UX, typography tips, data delivery checklist
Weekly curated resources for designers — thinkers and makers.
“This simple concept [of Agile] stuck because it’s very appealing to both programmers (avoiding the goalie problem and scope creep) and project managers (improving time to revenue).
Now, every product org will tell you that they are Agile, or at least undergoing Agile Transformation for the last ten years.
But agile is a development method, not a product design method, and allowing “agility” to dominate how products are conceived has created a glaring contradiction that has persisted, unresolved, for over a decade.”
Successful iteration requires going beyond agile →By Pavel Samsonov
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Editor picks
- How quick wins can betray you →
6 fundamental skills in UX research.
By Soyeon Lee - AI won’t replace content folk →
But we must show our worth.
By Nadia Huq - Tools for a different kind of thought →
What disembodied AI can teach us about learning.
By Philip Grabenhorst
The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.
How do various design tools utilize memory? →
Make me think
- The plight of the vibe tourist →
“And as the swarm of largely middle-class tourists embark in large numbers to Paris, Sicily, Venice, Mykonos and beyond; a shaky turbulence appears: (…) TikToks, Tweets and articles complaining about disastrous trips and horrible experiences, from the food in France, to the crowds in Italy and travel chaos in Greece.” - Style is consistent constraint →
“Style is a set of constraints that you stick to. You can explore many types of constraints: colors, shapes, materials, textures, fonts, language, clothing, decor, beliefs, flavors, sounds, scents, rituals. Your style doesn’t have to please anyone else. Play by your own rules. Everything you do is open to stylistic interpretation.” - Equivalent experience can cut both ways →
“Equivalent experiences are all about ensuring everyone can use something you’ve made with the same relative degree of effort. Here, “use” is shorthand that translates to proactively accommodating all the various interaction methods and circumstantial conditions someone may have when using technology.”
Little gems this week
Uncovering deceptive patterns in video games →By Camryn Manker
What happens to our creativity as we age? →By Elvis Hsiao
From data-driven to decision-driven →
By Kyle Byrd
Tools and resources
- 8 typography tips →
Small details that will greatly improve readability.
By Matej Latin - The data delivery checklist →
Principles to design data products.
By Michael J. Lever - Refero gallery →
Real-world designs from the best products.
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Beyond agile, deceptive game UX, typography tips, data delivery checklist was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.