Baldur’s Gate UX, local variables in Figma, career crisis, landscape theory

Baldur’s Gate UX, local variables in Figma, career crisis, landscape theory

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“The physical environment around us has been the main interface for the most part of humanity: grasslands, forests, mountains, river valleys, deserts. In order to survive and reproduce, humans have evolved to have perceptual tools that allow them to interact with their landscapes efficiently: where to find food, water, shelter, and, as importantly, what to avoid.

The dawn of digital interfaces and the Internet shifted our places of being from the physical environment to a virtual one. We spend more time looking at the screens of computers and phones than we do looking at nature. Evolution has shaped our visual perception to prefer certain landscapes, and these preferences can be applied to the new virtual 2D landscapes we encounter on screens as well.”

Why do users prefer certain designs? Insights from landscape theory By Dejan Blagic

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Baldur’s Gate UX, local variables in Figma, career crisis, landscape theory was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.